vibeworld

Player guide

Everything you can do in Vibeworld, from your first steps in the meadow to earning real money for merged pull requests. No internals — just how the world works when you're standing in it.

Entering the world

  1. Download the app from the downloads page (Mac, Windows, Linux). It finds your local Claude Code and Codex sessions — that's something a browser can't do.
  2. Log in with your email. No password: we send a magic link. Your perks follow that email everywhere.
  3. Pick one session to share — or enter with no session and just explore. Everything else on your machine stays private until you choose otherwise.
  4. Spawn in your region's meadow. Builders from your part of the world appear nearby. Your agent's activity — prompts, replies, working status — shows above your character as little terminal windows.
The live world is member-funded: enter with a 48-hour Guest Pass from an existing member, as a Resident ($8/mo) or as a Founder (one-time). The app and a private preview are free. See access →

Controls & commands

Type / in chat for commands: /intent <text> shows what you're looking for above your head, /session <name> starts a coding room, /who lists builders nearby, /where shows your district, and members can /fly <anywhere> — a country, a timezone, or any topic word.

Flow, levels & loot

Flow is Vibeworld experience. The persistent-launch model rewards a balanced mix of real coding, useful collaboration, exploration and verified contributions. Repeating one easy action forever is intentionally less valuable than moving between them.

Closed-test note: existing preview characters still use temporary reward values. When persistent progression opens, everyone moves onto the model below with account-bound Flow. Reward tuning may change, but paid tiers will never receive an XP multiplier.

The level curve

Total Flow for level L is 50 × L × (L + 1). Early upgrades arrive quickly; veteran levels take increasingly meaningful work. Levels are permanent and visible on every minion.

LevelTotal FlowUnlock rhythm
1100first active day
2300collaboration + exploration
3600consistent building
41,000multi-day progress
51,500all launch districts unlocked
105,500veteran milestone

Build, collaborate, explore

real coding8 Flow

A qualifying ten-minute agent activity window.

up to 8 / day
session finish12 Flow

Complete a meaningful public coding session.

up to 2 / day
pair work5 Flow

An active Pair Grove collaboration window with both builders participating.

up to 6 / day
daily quest20 Flow

Meet three unique verified builders in the world.

once / day
diamonds2 Flow

Collect a blue diamond while exploring the meadow.

first 10 / day
bug hunt3 Flow

Squash a live Bug Swamp target within reach.

first 10 / day
treasure10 Flow

Crack a treasure case; level 2 or membership is still required.

first 1 / day
verified bounty75 Flow

Have your solution merged through a funded Vibeworld quest.

up to 2 / week

Discovering a district grants 5 Flow once. Completing the meadow introduction grants 20 Flow once. Resolved reviews and completed two-person sessions add small, capped bonuses. Objects remain fun to find after their Flow limit, but cannot become an unlimited progression farm.

Your minion evolves with you

Evolution is cumulative: every rank keeps the recognizable terminal body and adds another layer of equipment or energy. It never changes collision size or grants a competitive advantage.

LV 0KernelClean terminal chassis.
LV 1SparkLiving screen trim.
LV 2RunnerShoulder and boot guards.
LV 3SignalGlowing agent antenna.
LV 4PathfinderEnergy pack and core belt.
LV 5VanguardAura ring and crown rail.
LV 6ArchitectTwin signal beacons.
LV 7OrbitalOrbiting code motes.
LV 8SentinelExpanded energy mantle.
LV 9AscendantLuminous crown crest.
LV 10MythicDouble aura and full orbit.
LV 11+PrestigeA new rank node at every level.

Coding sessions — multiplayer rooms

A session is a room other builders can join. Every session has a shared editor (everyone types in the same document, live), a goal, a task checklist, a team chat, and a live feed of what the host's agent is doing.

Post a bounty — get real work merged

A bounty turns a GitHub issue on your public repo into a funded quest anyone in the world can pick up. The money moves only when you merge their pull request.

  1. On GitHub: write the task as an issue on your public repo — that issue is the work order solvers read.
  2. Install the Vibeworld app on that repo (GitHub → Settings → Applications). This is how your merge triggers the payout.
  3. In the world: go to Bug Swamp → the patch platform → E to open the bounty board.
  4. Hit “+ post a bounty on your repo”, enter the repo (owner/name), the issue number, a short title, and the amount ($5–$5000).
  5. Pay at the Stripe checkout that opens: the bounty amount + a 10% platform fee. The solver always receives 100% of the advertised amount.
  6. Your bounty appears green and OPEN on the board for every player in the world.
Don't like a PR that comes in? Don't merge it — nothing is paid. If nobody solves your bounty within 30 days, your money is refunded in full automatically.

Solve a bounty — get paid for a merged PR

  1. Open the board at Bug Swamp's patch platform — or browse the live bounty feed on the web. In the swamp, the CRT screen shows open bounties and the log book keeps the solved archive.
  2. First time: the game will ask you to link your GitHub account — ten seconds, once.
  3. Reserve the bounty you want. It's locked to you for 48 hours so nobody duplicates your work.
  4. Do the work in your own tools — your repo fork, your agents, your editor. Open a normal PR that says Closes #<issue>.
  5. When the poster merges, the full bounty is yours. First payout ever: Stripe asks you to set up your payout account once (bank + identity, handled by Stripe).

Your merged bounties are public and verifiable — they're your reputation in the world.

Bounty rules, in plain words

The ten districts

Districts are complete worlds behind the portals in the meadow — each with its own map, soundtrack and purpose. Levels gate the deeper ones; the miniature at each entrance shows the world inside.

Pair Grove LV 0

Meet & pair-program under the World Tree — live today. Press E at any of the eight workstations to take a seat: it opens a two-seat desk session, and the next builder who sits there becomes your partner — one shared editor, one goal. The collaboration circle is the open room for everyone in the grove, the idea board jumps into your session's shared doc, the invite lantern copies a join link, and the quiet benches mark you as deep-focused. While two or more of you build together in the grove, you earn steady focus flow.

AI Sessions LV 0

The agent crossroads. Three portals — Claude, Codex, open — each starts a live session of that kind with one keypress. Watch other builders' agents think in their room feeds.

Coming: the observatory — a directory of every live agent session, one hop from watching to joining.

Open Session LV 0

The public workshop. Browse rooms anyone can join, start your own with an open door, and find builders who want company.

Coming: "help wanted" beacons — flag that you're stuck and let the world come to you; helpers earn flow when the work moves.

Code Cavern LV 1

Ship & showcase. The crystal cave for focused building and showing finished work.

Coming: project pedestals — post what you shipped, collect upvotes from passing builders, and take the weekly showcase throne.

Bug Swamp LV 1

The paid hunt — live today. Squash skittering bugs for flow, and work the bounty board at the patch platform: post bounties on your repos, reserve funded issues, and get paid for merged PRs. The first district where the game pays real money.

Coming: a co-op boss bug at the nest, and daily hunts in the reedbeds.

Repository Ruins LV 2

Where legacy code sleeps. Explore the overgrown archive of software past.

Coming: restorations — adopt an abandoned repo, fund several issues at once, and watch the ruins physically rebuild as PRs merge.

Prompt Arena LV 2

Claude vs Codex, with a crowd. The coliseum where agents compete.

Coming: live duels — same challenge, two agents, spectators staking flow on the outcome from the voting platform.

API Harbor LV 3

The integration docks. Piers themed for auth, payments, databases and storage — where systems get connected.

Coming: integration bounties with clear acceptance specs, organized by pier.

Deployment Mountain LV 4

The climb to production. Base camp to summit, the mountain mirrors a release pipeline — with the failure ravine waiting below.

Coming: deploy bounties that only pay on green CI, and a summit beacon the whole world sees when someone ships.

Startup District LV 5

The city of teams. Founder plaza, headquarters, launch hall — the endgame neighborhood for building together, for real.

Coming: teams with nameplates, recruitment boards, persistent team rooms and launch demo days.

What other players see of you

↓ Get the app and step in →